Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStructOnScope> KeyStruct = MakeShareable(new FStructOnScope(FMovieScene3DRotationKeyStruct::StaticStruct())); 340 auto Struct = (FMovieScene3DRotationKeyStruct*)KeyStruct->GetStructMemory(); 341 { 342 for (int32 Index = 0; Index <= 2; ++Index) 343 { 344 if(RotationKeys[Index] != nullptr) 345 { 346 Struct->RotationKeys[Index] = RotationKeys[Index]; 347 } 348 } 349 350 ***** Struct->Rotation.Pitch = Struct->RotationKeys[0]->Value; 351 Struct->Rotation.Yaw = Struct->RotationKeys[1]->Value; 352 Struct->Rotation.Roll = Struct->RotationKeys[2]->Value; 353 } 354 355 return KeyStruct; 356 } 357 358 if (bHasScaleKeys) 359 { 360 TSharedRef<FStructOnScope> KeyStruct = MakeShareable(new FStructOnScope(FMovieScene3DScaleKeyStruct::StaticStruct())); 361 auto Struct = (FMovieScene3DScaleKeyStruct*)KeyStruct->GetStructMemory(); 362 { 363 for (int32 Index = 0; Index <= 2; ++Index) 364 { 365 if(ScaleKeys[Index] != nullptr)
Most recent user affected CL:
3039270
Logs:
Attached
CrashReporter User Descriptions:
1. Create a level sequence
2. Add a camera from the menu in sequencer
3. Add a transform key to the CineCameraActor at 0 seconds
4. Right click the key and change it to Linear Interpolation
5. Expand the Transform Track, then expand rotation
6. Move to another frame (I did 25) and type a value for Rotate Z (should create a key at 25)
7. Collapse the Transform track
8. Right click on the key at 25
Result: Crash
Expected: Brings up right click menu for a key
UE4Editor_MovieSceneTracks!UMovieScene3DTransformSection::GetKeyStruct() [moviescene3dtransformsection.cpp:351] UE4Editor_Sequencer!FGroupedKeyArea::GetKeyStruct() [groupedkeyarea.cpp:658] UE4Editor_Sequencer!FKeyContextMenu::CanAddPropertiesMenu() [sequencercontextmenus.cpp:169] UE4Editor_Sequencer!FKeyContextMenu::PopulateMenu() [sequencercontextmenus.cpp:39] UE4Editor_Sequencer!FKeyContextMenu::BuildMenu() [sequencercontextmenus.cpp:30] UE4Editor_Sequencer!SequencerHelpers::SummonContextMenu() [sequencercommonhelpers.cpp:368] UE4Editor_Sequencer!FSequencerEditTool_Movement::OnMouseButtonUp() [sequenceredittool_movement.cpp:215] UE4Editor_Sequencer!FSequencerInputHandlerStack::ProcessEvent() [sequencerinputhandlerstack.h:96] UE4Editor_Sequencer!FSequencerInputHandlerStack::HandleMouseButtonUp() [sequencerinputhandlerstack.h:55] UE4Editor_Sequencer!SSequencerTrackArea::OnMouseButtonUp() [ssequencertrackarea.cpp:214] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:4598] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4587] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5041] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5021] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1510] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1850] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:745] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:667] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:903] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2729] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Created | Aug 3, 2016 |
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Resolved | Aug 4, 2016 |
Updated | Apr 27, 2018 |