Description

The viewports camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off.

It seems that this is stopping you from being able to access the "old" static mesh editor view where the background is grey.

Note: This doesn't occur if the camera is focused on the static mesh and is close to it.

Steps to Reproduce
  1. Compile and open the editor
  2. Open a static mesh to access the static mesh editor
  3. Turn off the Environment and the floor in the details panel
  4. Move the camera away from the object

Result
Auto exposure in the scene begins to increase the scenes brightness misrepresenting the object being viewed

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Fixed
ComponentUE - Gameplay
Affects Versions4.13
Target Fix4.13
Fix Commit3079093
Main Commit3092051
Release Commit3079093
CreatedAug 4, 2016
ResolvedAug 5, 2016
UpdatedApr 27, 2018