Engine crashes on completing a simplygon merge of two actors
Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker
UE4Editor_MeshUtilities!ProxyMaterialUtilities::CreateProxyMaterialInstance() proxymaterialutilities.h:92
UE4Editor_MeshUtilities!FProxyGenerationProcessor::ProcessJob() meshutilities.cpp:376
UE4Editor_MeshUtilities!FProxyGenerationProcessor::Tick() meshutilities.cpp:289
UE4Editor_MeshUtilities!FMeshUtilities::CreateProxyMesh() meshutilities.cpp:5540
UE4Editor_MergeActors!FMeshProxyTool::RunMerge() meshproxytool.cpp:120
UE4Editor_MergeActors!SMergeActorsToolbar::OnMergeActorsClicked() smergeactorstoolbar.cpp:132
UE4Editor_MergeActors!TMemberFunctionCaller<SMergeActorsToolbar,FReply() delegateinstanceinterface.h:161
UE4Editor_MergeActors!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMergeActorsToolbar,FReply() tuple.h:115
UE4Editor_MergeActors!TBaseSPMethodDelegateInstance<0,SMergeActorsToolbar,0,FReply __cdecl() delegateinstancesimpl.h:317
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:521
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:4901
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4890
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5348
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5328
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1584
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1930
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:747
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:669
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:905
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2788
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34211 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 4, 2016 |
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Resolved | Aug 4, 2016 |
Updated | Apr 27, 2018 |