When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry.
This is a regression. This worked in 4.11.2 but no longer works in 4.12.5, 4.13 Preview 1, or Dev-Main 4.14.
Tested in:
4.11.2 CL-2946394 WORKING
4.12.5 CL-3039270 BROKEN
4.13 Preview 1 CL-3072953 BROKEN
4.14 Dev-Main CL-3077155 BROKEN
Original feature request ticket: https://jira.ol.epicgames.net/browse/UE-15614
1. Open UE4
2. Paint any Foliage
3. Select the Foliage instances and go to File > Export All/Selected
4. Import the FBX into Maya/Max
Results: Foliage instances are not included in the FBX.
Expected: Foliage instance can be exported to FBX
Regression: Yes
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34214 in the post.
14 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.12, 4.13, 4.14 |
Target Fix | 4.13 |
Created | Aug 4, 2016 |
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Resolved | Aug 10, 2016 |
Updated | May 2, 2018 |