I noticed this while executing [Link Removed].
Repro
UPROPERTY(Category = TestingVar, BlueprintReadWrite, EditAnywhere) bool testVar;
Result:
After hot reloading the naming change, the warnings display the names in the generic Kismet node naming convention. For example:
K2Node_VariableGet_0
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34219 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Created | Aug 4, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |