Deemed to be expected behavior
When selecting a connection between two bones in Persona, Child bone is selected.
1. Create a Third Person Template project
2. Open the Mannequin skeletal mesh
3. Select the bone between the shoulder and elbow
Result: lowerarm_l (elbow) is selected
Expected: upperarm_l (shoulder) is selected. This is how Maya works, however Max works like UE4.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | OLD - Anim |
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Affects Versions | 4.12, 4.13 |
Created | Aug 4, 2016 |
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Resolved | Oct 11, 2016 |
Updated | May 18, 2020 |