Description

Widgets appear and function fine in regular PIE. This may be a result of recent changes to widgets in Dev-Editor. Will regress upon request.

Steps to Reproduce
  1. Open UE4Editor.exe QAGame.
  2. Edit > Project Settings > Packaging:
  3. Make writeable if necessary
  4. Disable Use Pak File
  5. Expand advanced arrow under "Packaging" header
  6. Add TM-UMG to "List of Maps to include in a packaged build"
  7. Still in packaging settings, under "Experimental", enable "Nativize Blueprint Assets"
  8. Then package by navigating to File > Package > Win64 (Development)
  9. Open the resulting package's directory and open the packaged game by double clicking on the .exe
  10. Hit ~ and type: open TM-UMG, then hit enter

Result:
Map opens and no UMG widgets are displayed on the screen

Expected Result:
UMG widgets are on the screen and some are intractable.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34247 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint Runtime
Affects Versions4.13
Target Fix4.13
Fix Commit3087812
Main Commit3092051
Release Commit3087812
CreatedAug 4, 2016
ResolvedAug 12, 2016
UpdatedApr 27, 2018