Description

Cannot package project with landscape to mobile devices. Packaging fails with the following error:

Fatal error!
 
 Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000002
 
 UE4Editor-Landscape.dll!ULandscapeComponent::GeneratePlatformVertexData() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\landscape\private\landscapeedit.cpp:5077]
 UE4Editor-Landscape.dll!ULandscapeComponent::CheckGenerateLandscapePlatformData() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\landscape\private\landscape.cpp:193]
 UE4Editor-Landscape.dll!ULandscapeComponent::Serialize() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\landscape\private\landscape.cpp:218]
 UE4Editor-CoreUObject.dll!FArchiveSaveTagExports::ProcessTaggedObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:830]
 UE4Editor-CoreUObject.dll!FPackageExportTagger::TagPackageExports() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2981]
 UE4Editor-CoreUObject.dll!UPackage::Save() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3561]
 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:3949]
 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2825]
 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2039]
 UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1547]
 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:844]
 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1828]
 UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117]
 UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
 UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
 KERNEL32.DLL
 ntdll.dll
 ntdll.dll

Regression (yes) issue (does not) occur in 4.12.5

Steps to Reproduce
  1. Open Editor (any project)
  2. Modes>Landscape>Create
  3. Save map file
  4. File>Package Project>Select either Android (all) or iOS
  5. Select package Location>OK

Results

Packaging fails

Expected

Project is packaged to selected location

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.13
Target Fix4.13
Fix Commit3091519
Main Commit3109685
Release Commit3091519
CreatedAug 4, 2016
ResolvedAug 17, 2016
UpdatedSep 16, 2019