Description

After adding a classed based on ProceduralMeshComponent the code for the project does not compile any longer.

**This is a Regression - Adding ProceduralMeshComponent class would compile successfully in 4.12.5**

Working:
4.12.5 Binary - CL 3039270

Broken:
4.13 Preview 1 Binary - CL 3072953

Edit:
AnswerHub member submitted a PR for this issue: https://github.com/EpicGames/UnrealEngine/pull/2678

Steps to Reproduce
  1. Open UE4 Editor (any project)
  2. Add code to project based on ProceduralMeshComponent (MyProcMeshComp)
    • Note editor error message when class is added
  3. In Visual Studio, compile project

Result:
Compile process fails

Expected:
Compile succeeds

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Fixed
ComponentUE - Gameplay
Affects Versions4.13
Target Fix4.13
Fix Commit3080517
Main Commit3092051
Release Commit3080517
CreatedAug 5, 2016
ResolvedAug 8, 2016
UpdatedApr 27, 2018
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