After adding a classed based on ProceduralMeshComponent the code for the project does not compile any longer.
**This is a Regression - Adding ProceduralMeshComponent class would compile successfully in 4.12.5**
4.12.5 Binary - CL 3039270
4.13 Preview 1 Binary - CL 3072953
AnswerHub member submitted a PR for this issue: https://github.com/EpicGames/UnrealEngine/pull/2678
Compile process fails
Head over to the existingAnswerHub thread and let us know what's up.