Description

Code projects packaged for Win64 in shipping configuration are crashing on launch.

This does Not happen for Blueprint projects
This does Not happen when packaged in Development or DebugGame configuration
This does Not happen with Github or P4 builds

I looked but couldn't find a log for the crash and the callstack on CR site is blank.

Steps to Reproduce
  1. Open a code project in the editor (FirstPerson and Topdown used)
  2. Package for Win64 in Shipping configuration
  3. Open the packaged project

Result: Crash occurs

Expected: Game launches

Callstack

KERNELBASE!<Unknown>
MyProject4_Win64_Shipping!__delayLoadHelper2() delayhlp.cpp:323
MyProject4_Win64_Shipping!_tailMerge_PhysX3CommonPROFILE_x64_dll()
MyProject4_Win64_Shipping!InitGamePhys()
MyProject4_Win64_Shipping!FEngineLoop::PreInit()
MyProject4_Win64_Shipping!GuardedMain()
MyProject4_Win64_Shipping!GuardedMainWrapper()
MyProject4_Win64_Shipping!WinMain()
MyProject4_Win64_Shipping!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.13
Target Fix4.13
Fix Commit3086529
Main Commit3092051
Release Commit3086529
CreatedAug 5, 2016
ResolvedAug 11, 2016
UpdatedApr 27, 2018
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