REPRO STEPS:
RESULT:
Editor crashes.
Assertion failed: SoftVertices.Num() == 0 || SoftVertices.Num() == NumVertices [File:E:\UE4_Release-413\Engine\Source\Runtime\Engine\Public\SkeletalMeshTypes.h] [Line: 406] UE4Editor_Engine!FSkeletalMeshSceneProxy::GetDynamicElementsSection() skeletalmesh.cpp:5301 UE4Editor_Engine!FSkeletalMeshSceneProxy::GetMeshElementsConditionallySelectable() skeletalmesh.cpp:5123 UE4Editor_Engine!FSkeletalMeshSceneProxy::GetDynamicMeshElements() skeletalmesh.cpp:5068 UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() scenevisibility.cpp:1895 UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() scenevisibility.cpp:2561 UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() scenevisibility.cpp:2795 UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:571 UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1849 UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:319 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:440 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34288 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 5, 2016 |
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Resolved | Aug 8, 2016 |
Updated | Apr 27, 2018 |