REPRO STEPS:
RESULT:
Editor crashes
Fatal error: [File:E:\UE4_Release-413\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 168] Renaming an object (Material /Engine/Transient.Prime_HelixSG) on top of an existing object (Material /Game/MaterialImportTest.Prime_HelixSG) is not allowed UE4Editor_CoreUObject!UObject::Rename() obj.cpp:168 UE4Editor_AlembicLibrary!FAbcImporter::RetrieveMaterial() abcimporter.cpp:1666 UE4Editor_AlembicLibrary!FAbcImporter::CreateStaticMeshFromRawMesh() abcimporter.cpp:575 UE4Editor_AlembicLibrary!FAbcImporter::ImportAsStaticMesh() abcimporter.cpp:644 UE4Editor_AlembicImporter!UAlembicImportFactory::ImportStaticMesh() alembicimportfactory.cpp:146 UE4Editor_AlembicImporter!UAlembicImportFactory::FactoryCreateBinary() alembicimportfactory.cpp:102 UE4Editor_UnrealEd!UFactory::FactoryCreateBinary() factory.h:300 UE4Editor_UnrealEd!UFactory::FactoryCreateFile() factory.cpp:72 UE4Editor_UnrealEd!UFactory::ImportObject() factory.cpp:143 UE4Editor_AssetTools!FAssetTools::ImportAssets() assettools.cpp:971 UE4Editor_AssetTools!FAssetTools::ImportAssets() assettools.cpp:571 UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() scontentbrowser.cpp:781 UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked() scontentbrowser.cpp:772 UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowser,FReply() delegateinstanceinterface.h:161 UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SContentBrowser,FReply() tuple.h:115 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl() delegateinstancesimpl.h:317 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:521 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:4901 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4890 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5348 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5328 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1584 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1930 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:747 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:669 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:905 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2788 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34300 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 5, 2016 |
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Resolved | Aug 8, 2016 |
Updated | Apr 27, 2018 |