When adding an animation sequence to a 2D Aim Offset, Owen's skeleton stretches and skews all over the viewport.
Appears to be similar in process to https://jira.ol.epicgames.net/browse/UE-5111, but results appear different than they did in 4.12.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34308 in the post.