This is intended, it was possible in 4.11 and I removed it in 4.12. But there were many complaints, so its back now
User is able to merge a single actor using the Merge Actor tool.
This is a regression as you could not merge a single actor in 4.12. Not sure if this was an intended change or not.
Occurring in 4.13
Not occurring in 4.12
Result: User is able to Merge Actor with only a single actor selected
Expected: Only able to merge actors with two or more actors selected
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34310 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Created | Aug 5, 2016 |
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Resolved | Aug 8, 2016 |
Updated | Apr 27, 2018 |