Accepting source for a conflicted blueprint asset in the merge tool currently creates a new asset *_3 and makes the original name asset unopenable.

Found on:
//UE4/Main CL-3079307
//UE4/Release-4.13 CL-3079129

Found by following test steps for: [Link Removed]

Regression. Will investigate range on request.

Steps to Reproduce
  1. Make a conflicted asset in P4 (QA look at [Link Removed] for how to do this)
  2. Open it in the blueprint editor
  3. File > Merge
  4. Accept Source

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.134.14
Target Fix4.13
Fix Commit3081269
Main Commit3092051
Release Commit3081269
CreatedAug 6, 2016
ResolvedAug 8, 2016
UpdatedApr 27, 2018