Won't fix. You have to use an MakeArray node if you want to set a array member var
When splitting the pin on a struct variable that has an array in it causes an error that requires the user to plug something into the array pin instead of using the default values given in the struct. This could cause clutter in blueprints if the struct is used multiple times and/or has multiple arrays.
Error: The current value ((False)) of the New Var 0 Member Var 0 pin is invalid: Array inputs (like 'Member Var 0') must have an input wired into them (try connecting a make array node)
Expected: The user would be able to split the pin and access various parts of the struct. This would allow them to plug in new values for certain parts of the struct and leave others to the default
Result: An error is given that suggests plugging in a "Make array Node" this could cause clutter if multiple arrays are used
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12.5 |
Created | Aug 8, 2016 |
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Resolved | Aug 8, 2016 |
Updated | Apr 27, 2018 |