Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material.
Result: Crash
UE4Editor_CoreUObject!CastLogError() casts.cpp:12 UE4Editor_SlateRHIRenderer!CastChecked<UMaterialInterface,UObject>() casts.h:198 UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::GetMaterialResource() slaterhiresourcemanager.cpp:748 UE4Editor_SlateCore!FSlateElementBatcher::AddShapedTextElement() elementbatcher.cpp:910 UE4Editor_SlateCore!FSlateElementBatcher::AddElements() elementbatcher.cpp:200 UE4Editor_SlateCore!FSlateElementBatcher::AddElements() elementbatcher.cpp:83 UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() slaterhirenderer.cpp:586 UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() slateapplication.cpp:1368 UE4Editor_Slate!FSlateApplication::DrawWindows() slateapplication.cpp:1079 UE4Editor_Slate!FSlateApplication::TickApplication() slateapplication.cpp:1669 UE4Editor_Slate!FSlateApplication::Tick() slateapplication.cpp:1461 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2877 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
I can't open my map from the editor.
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34360 in the post.