Description

If the user enables Expose for a variable on a sub anim instance node, the original value of that variable is lost.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the animation blueprint QAPawn_AnimBP.
  3. Set the value of the Speed variable to 200.
  4. Compile.
  5. Close the anim blueprint.
  6. Open the anim blueprint SubInst_Crash.
  7. Set the Alpha on the Blend node to 1 and compile. Note the Speed value carries over (the mesh walks in the viewport).
  8. In the Details panel, enable Expose for Speed.
  9. Compile again.

RESULT:

The original value is lost.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34366 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.13
Target Fix4.14
Fix Commit3139903
Main Commit3153517
CreatedAug 8, 2016
ResolvedSep 26, 2016
UpdatedMay 18, 2020