The editor is crashing when clicking on a landscape actor in the viewport while simulating or when having a landscape actor selected and simulating.
Result: Editor crashes
Alternative:
UE4Editor_Landscape!ALandscapeProxy::GetLandscapeInfo() [landscape.cpp:731] UE4Editor_Landscape!ALandscape::HasAllComponent() [landscapeedit.cpp:2865] UE4Editor_UnrealEd!AssetSelectionUtils::BuildSelectedActorInfo() [assetselection.cpp:142] UE4Editor_PropertyEditor!SDetailsView::SetObjectArrayPrivate() [sdetailsview.cpp:475] UE4Editor_PropertyEditor!SDetailsView::SetObjects() [sdetailsview.cpp:324] UE4Editor_LevelEditor!SActorDetails::SetObjects() [sactordetails.cpp:205] UE4Editor_LevelEditor!SLevelEditor::OnActorSelectionChanged() [sleveleditor.cpp:1458] UE4Editor_LevelEditor!TBaseSPMethodDelegateInstance<0,SLevelEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:317] UE4Editor_LevelEditor!TBaseSPMethodDelegateInstance<0,SLevelEditor,0,void __cdecl() [delegateinstancesimpl.h:424] UE4Editor_LevelEditor!TBaseMulticastDelegate<void,TArray<UObject * __ptr64,FDefaultAllocator> const & __ptr64,bool>::Broadcast() [delegatesignatureimpl.inl:921] UE4Editor_UnrealEd!UUnrealEdEngine::UpdateFloatingPropertyWindowsFromActorList() [editorhook.cpp:68] UE4Editor_UnrealEd!UUnrealEdEngine::UpdateFloatingPropertyWindows() [editorhook.cpp:59] UE4Editor_UnrealEd!UUnrealEdEngine::NoteSelectionChange() [editorselectutils.cpp:403] UE4Editor_UnrealEd!UUnrealEdEngine::SelectActor() [editorselectutils.cpp:619] UE4Editor_UnrealEd!ClickHandlers::ClickActor() [levelviewportclickhandlers.cpp:124] UE4Editor_UnrealEd!FLevelEditorViewportClient::ProcessClick() [leveleditorviewport.cpp:1918] UE4Editor_UnrealEd!FEditorViewportClient::ProcessClickInViewport() [editorviewportclient.cpp:2534] UE4Editor_UnrealEd!FEditorViewportClient::InputKey() [editorviewportclient.cpp:2295] UE4Editor_UnrealEd!FLevelEditorViewportClient::InputKey() [leveleditorviewport.cpp:2468] UE4Editor_Engine!FSceneViewport::OnMouseButtonUp() [sceneviewport.cpp:508] UE4Editor_Slate!SViewport::OnMouseButtonUp() [sviewport.cpp:181] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:4901] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4890] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5348] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5328] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1584] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1930] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:747] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:669] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:905] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2788] UE4Editor!GuardedMain() [launch.cpp:156] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34367 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 8, 2016 |
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Resolved | Aug 9, 2016 |
Updated | Apr 27, 2018 |