This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
800
801 // All unloaded disk assets
802 for (TMap<FName, FAssetData*>::TConstIterator AssetDataIt(CachedAssetsByObjectPath); AssetDataIt; ++AssetDataIt)
803 {
804 const FAssetData* AssetData = AssetDataIt.Value();
805
806 if (AssetData != nullptr)
807 {
808 // Make sure the asset's package was not loaded then the object was deleted/renamed
809 if ( !CachedEmptyPackages.Contains(AssetData->PackageName) )
810 {
811 // Make sure the asset is not in memory
812 if ( !InMemoryObjectPaths.Contains(AssetData->ObjectPath) )
813 {
814 ***** OutAssetData.Add(*AssetData);
815 }
816 }
817 }
818 }
819
820 UE_LOG(LogAssetRegistry, VeryVerbose, TEXT("GetAllAssets completed in %0.4f seconds"), FPlatformTime::Seconds() - GetAllAssetsStartTime);
821
822 return true;
823 }
824
825 bool FAssetRegistry::GetDependencies(FName PackageName, TArray<FName>& OutDependencies, EAssetRegistryDependencyType::Type InDependencyType, bool bResolveIniStringReferences) const
826 {
827 const FDependsNode*const* NodePtr = CachedDependsNodes.Find(PackageName);
828 const FDependsNode* Node = nullptr;
829 if (NodePtr != nullptr )
Most recent user affected CL: 3039270
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
Repro steps unknown
UE4Editor_AssetRegistry!FAssetData::FAssetData() UE4Editor_AssetRegistry!FAssetRegistry::GetAllAssets() [assetregistry.cpp:815] UE4Editor_UnrealEd!FUnrealEdMisc::TickAssetAnalytics() [unrealedmisc.cpp:591] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1589] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:368] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2775] UE4Editor!GuardedMain() [launch.cpp:148] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34370 in the post.