Description

When cycling through the LODs of the "SkeletalMesh_LOD_Skeleton" there is no visible distinction of the LODs. The LODs do update in the info printed on the left side(As seen in the gif below) but the mesh changes are either too subtle or non existent.

Steps to Reproduce
  1. Open QA Game
  2. Import "SkeletalMesh_LOD.fbx"
  3. Open SkeletalMesh_LOD_Skeleton
  4. Cycle through the LODs
    OBSERVE: No visible distinction of LODs

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Fixed
ComponentTools
Affects Versions4.13
Target Fix4.13
Fix Commit3086568
Main Commit3092051
Release Commit3086568
CreatedAug 9, 2016
ResolvedAug 11, 2016
UpdatedFeb 4, 2019