This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Variable "Pauser" in World Settings is often not replicated to the clients when the game is paused.
RESULT:
Pausing the game only sometimes replicates WorldSettings::Pauser.
EXPECTED:
Pauser is always replicated to clients before the game is paused.
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11 |
Component | UE - Networking |
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Affects Versions | 4.12.5 |
Created | Aug 9, 2016 |
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Resolved | Feb 17, 2017 |
Updated | Apr 27, 2018 |