Get Instances Overlapping Box node does not recognize instanced meshes overlapping the box. The bounds of the box make no difference, nor does having the box test for instances within the same blueprint or using the "Box in World Space" boolean, set to either true or false.
Short Repro
Results
Message prints to screen:
"Instances detected: 2960 ... So it Detects the component properly."
"... But it doesn't detect any instances by the box overlap: 0"
Expected
Same message prints to screen, but on the line:
"... But it doesn't detect any instances by the box overlap:"
The 0 value should be replaced with a higher value, to represent that instances are overlapping the box
Long Repro
Results
No String is printed
Expected
String prints for each overlapped instance, printing the element of each within the instance array.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
13 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.12.5 |
Target Fix | 4.15 |
Created | Aug 9, 2016 |
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Resolved | Jan 10, 2017 |
Updated | Apr 13, 2017 |