Description

Ensure frequently occurs when attacking in Couch Knights. It doesn't seem to occur every time, or it requires some timing. But if the user exits PIE and keeps trying, it will eventually occur.

Steps to Reproduce
  1. Open Couch Knights in editor.
  2. Play in viewport.
  3. Press Enter to spawn.
  4. Mash left-click to attack.
  5. If ensure doesn't occur, exit PIE and repeat steps 3 and 4.

RESULT:

Ensure sometimes occur.

Callstack
Ensure condition failed: false [File:D:\Release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 708] Unsupported context object of class Oculus_AnimBP_C (SuperClass(es) - AnimInstance, Object). You must add a way to retrieve a UWorld context for this class.

UE4Editor_CoreUObject!UObject::GetWorldChecked() obj.cpp:708 
UE4Editor_Engine!UEngine::GetWorldFromContextObject() unrealengine.cpp:8200 
UE4Editor_Engine!UGameplayStatics::GetWorldDeltaSeconds() gameplaystatics.cpp:1616 
UE4Editor_Engine!UGameplayStatics::execGetWorldDeltaSeconds() gameplaystatics.h:32 
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4276 
UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:697 
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() scriptcore.cpp:2126 
UE4Editor_CoreUObject!UObject::execLet() scriptcore.cpp:1925 
UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:922 
UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:821 
UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:922 
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4276 
UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1305 
UE4Editor_Engine!FExposedValueHandler::Execute() animnodebase.cpp:517 
UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() animnode_skeletalcontrolbase.cpp:39 
UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:188 
UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() animnode_skeletalcontrolbase.cpp:34 
UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:188 
UE4Editor_Engine!FPoseLinkBase::Update() animnodebase.cpp:188 
UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimationNode() animinstanceproxy.cpp:40 
UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimation() animinstanceproxy.cpp:751 
UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() skeletalmeshcomponent.cpp:1172 
UE4Editor_Engine!FParallelAnimationEvaluationTask::DoTask() skeletalmeshcomponent.cpp:101 
UE4Editor_Engine!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() taskgraphinterfaces.h:868 
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() taskgraph.cpp:1255 
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() taskgraph.cpp:1149 
UE4Editor_Core!FTaskThreadBase::Run() taskgraph.cpp:621 
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74 

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Fixed
ComponentGameplay
Affects Versions4.13
Target Fix4.13
Fix Commit3084552
Main Commit3092051
Release Commit3084552
CreatedAug 9, 2016
ResolvedAug 10, 2016
UpdatedApr 27, 2018