Description

Crash occurs when importing an alembic asset as a static mesh, saving it, and then importing it again as Geometry Cache.

Steps to Reproduce
  1. Download the attached .abc file.
  2. Open QAGame in editor.
  3. In the Content Browser, click the import button.
  4. Select MaterialImportTest.abc and click Open.
  5. Set Import Type to Static Mesh, and enable Create Materials.
  6. Click Import.
  7. Save the imported files.
  8. Back in the Content Browser, click Import Again.
  9. Select MaterialImportTest.abc and click Open.
  10. When asked if you want to overwrite, click Yes.
  11. This time, set Import Type to Geometry Cache and click Open.

RESULT:

Crash.

Callstack

UE4Editor_CoreUObject!UObjectBaseUtility::GetOutermost() uobjectbaseutility.cpp:118
UE4Editor_AlembicLibrary!FAbcImportData::~FAbcImportData() abcimportdata.h:217
UE4Editor_AlembicLibrary!FAbcImporter::~FAbcImporter() abcimporter.cpp:56
UE4Editor_AlembicImporter!UAlembicImportFactory::FactoryCreateBinary() alembicimportfactory.cpp:142
UE4Editor_UnrealEd!UFactory::FactoryCreateFile() factory.cpp:72
UE4Editor_UnrealEd!UFactory::ImportObject() factory.cpp:143
UE4Editor_AssetTools!FAssetTools::ImportAssets() assettools.cpp:971
UE4Editor_AssetTools!FAssetTools::ImportAssets() assettools.cpp:571
UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() scontentbrowser.cpp:781
UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked() scontentbrowser.cpp:772
UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowser,FReply() delegateinstanceinterface.h:161
UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SContentBrowser,FReply() tuple.h:115
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl() delegateinstancesimpl.h:317
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:521
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:4901
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4890
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5348
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5328
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1584
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1930
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:747
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:669
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:905
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2788
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentUE - Gameplay
Affects Versions4.13
Target Fix4.13
Fix Commit3082504
Main Commit3092051
Release Commit3082504
CreatedAug 9, 2016
ResolvedAug 9, 2016
UpdatedApr 27, 2018