As mentioned in closed bug [Link Removed], memory isn't being freed when the server changes maps.
RESULT:
Notice memory for UE466668Server.exe consistently rises whenever the map changes (every 12 seconds).
EXPECTED:
Memory is freed when map is changed.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
26 |
Component | UE - Networking |
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Affects Versions | 4.12.5 |
Created | Aug 9, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |