UActorComponent has hideCategories=(ComponentReplication) set in the UClass macro preventing uint32 bReplicates:1; to be set as a default setting.
RESULT:
Component Replication is missing.
EXPECTED:
Component Replication and bReplicates shows in Default Properties of UActorComponent.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
How does TextureRenderTarget2D get TArray<uint8> type data?
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay |
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Affects Versions | 4.12.5 |
Target Fix | 4.14 |
Fix Commit | 3136640 |
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Main Commit | 3153517 |
Created | Aug 9, 2016 |
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Resolved | Sep 22, 2016 |
Updated | Apr 27, 2018 |