It has been observed that crash handler can now corrupt memory during __cxa_demangle (from libc++). Repro steps listed here are just one of possible ways to trigger it, very similar crashes have been observed in the wild with servers (see attached logs).
More info: _cxa_demangle() called on this symbol: _ZNK10TTupleImplI16TIntegerSequenceIjJEEJEE10ApplyAfterI21TMemberFunctionCallerI16SConsoleInputBoxMS5_FvRK5FTextN11ETextCommit4TypeEEEJS8_RSA_EEEDTclfp_spcl7ForwardIT0_Efp0_EEEOT_DpOSF seemed to corrupt the memory around GLog. Assumption that it runs out of crash handling stack turned out to be incorrect :/
1. Build DebugSet (make DebugSet)
2. Run UE4Editor-Linux-Debug and create a blueprint project
3. Type "debug crash" and watch closely the editor console
4. Observe that crash will happen before the callstack is printed and CRC will not be run
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34450 in the post.
0 |
Component | UE - Platform - Linux |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 9, 2016 |
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Resolved | Aug 16, 2016 |
Updated | Apr 27, 2018 |