Movable/Stationary dynamic shadow distance in the Directional light is not captured in the Planar Reflection.
Note that Point and Spot Lights box cast shadows that can be rendered in the reflection.
1. Open UE4
2. Enable Planar Reflections in the Project Settings
3. Restart the Editor
4. Add a Planar Reflection Actor to the default scene
5. Change the DIrectional light to Movable
6. Setup an actor to cast shadows that can be seen in the reflection
Regression: No
Results: Directional dynamic shadows do not show in the reflection
Expected: Directional dynamic shadows will be rendered in the reflection
Head over to the existing Questions & Answers thread and let us know what's up.
17 |
Component | UE - Graphics Features |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.17 |
Fix Commit | 3480596 |
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Main Commit | 3511602 |
Created | Aug 9, 2016 |
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Resolved | Jun 8, 2017 |
Updated | Apr 27, 2018 |