Description

Movable/Stationary dynamic shadow distance in the Directional light is not captured in the Planar Reflection.

Note that Point and Spot Lights box cast shadows that can be rendered in the reflection.

Steps to Reproduce

1. Open UE4
2. Enable Planar Reflections in the Project Settings
3. Restart the Editor
4. Add a Planar Reflection Actor to the default scene
5. Change the DIrectional light to Movable
6. Setup an actor to cast shadows that can be seen in the reflection

Regression: No

Results: Directional dynamic shadows do not show in the reflection
Expected: Directional dynamic shadows will be rendered in the reflection

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Fixed
ComponentRendering
Affects Versions4.134.14
Target Fix4.17
Fix Commit3480596
Main Commit3511602
CreatedAug 9, 2016
ResolvedJun 8, 2017
UpdatedApr 27, 2018