Description

Export Sequence camera has incorrect tangents

Steps to Reproduce
  1. Open Attached project
  2. Expect TestExport sequence
  3. Open FBX in maya
  4. View camera in Graph editor

Result: Tangents are incorrect

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34459 in the post.

1
Login to Vote

Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.13
Target Fix4.13
Fix Commit3091354
Main Commit3109685
CreatedAug 9, 2016
ResolvedAug 23, 2016
UpdatedMay 2, 2018