When a particle system has the "Set Tickable when Paused" set to true, pausing the packaged version of the game causes the game to crash.
CrashReporter:
[Link Removed]
Result:
Game Pauses and crashes shortly after
Expected:
Game pauses while the particle system continues to run
UE4Game!FTickFunction::GetCompletionHandle()
UE4Game!UParticleSystemComponent::TickComponent()
UE4Game!FActorComponentTickFunction::ExecuteTickHelper<<lambda_13c1d0f62b5fcaced3ce7b89bd3d0f91> >()
UE4Game!FActorComponentTickFunction::ExecuteTick()
UE4Game!FTickTaskLevel::RunPauseFrame()
UE4Game!FTickTaskManager::RunPauseFrame()
UE4Game!UWorld::Tick()
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5 |
Target Fix | 4.14 |
Fix Commit | 3147620 |
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Main Commit | 3154728 |
Created | Aug 10, 2016 |
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Resolved | Sep 30, 2016 |
Updated | May 2, 2018 |