Description

May be a duplicate of this bug, which was closed due to no repro:
https://jira.ol.epicgames.net/browse/UE-10978

Steps to Reproduce

Not reproduced locally. As reported on UDN:

After rebuilding lighting in our map, we have a crash on startup that seems to be related to the indirect lighting cache. I am able to toggle the indirect lighting cache on and off and the crash does go away after toggling the lighting cache off

From
https://udn.unrealengine.com/questions/306209/indirect-lighting-crash.html

Callstack

GAME-Win64-DebugGame.exe!FPrecomputedLightVolume::InterpolateIncidentRadiancePoint

GAME-Win64-DebugGame.exe!FIndirectLightingCache::InterpolatePoint

GAME-Win64-DebugGame.exe!FIndirectLightingCache::UpdateBlock

GAME-Win64-DebugGame.exe!FIndirectLightingCache::UpdateBlocks

GAME-Win64-DebugGame.exe!FIndirectLightingCache::FinalizeUpdateInternal_RenderThread

GAME-Win64-DebugGame.exe!FIndirectLightingCache::UpdateCache

GAME-Win64-DebugGame.exe!FSceneRenderer::PostVisibilityFrameSetup

Have Comments or More Details?

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Fixed
ComponentUE - Graphics Features
Affects Versions4.124.13
Target Fix4.13
Fix Commit3085331
Main Commit3092051
Release Commit3085331
CreatedAug 11, 2016
ResolvedAug 11, 2016
UpdatedMay 2, 2018