When a blueprint variable is given a category and subcategory then compiled, the variable will show up in the details panel when selecting components that existed when the blueprint was created.
Result:
NewCategory->SubCategory->NewVar appear in the details panel of the component.
Expected:
Variables are independent of components
I am not able to find world outliner how to enable it?
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How does TextureRenderTarget2D get TArray<uint8> type data?
Hey, why do i get this when i snap two similar meshes together?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
9 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12.5, 4.13, 4.20 |
Created | Aug 11, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |