We do not have a way right now to know if an open asset editor would have a reference to that object.
If multiple assets are open (blueprints, materials, particle system, etc.), deleting one of the assets from the content browser causes all other open asset windows to close.
Result:
The other two blueprint windows close when one is deleted
Expected:
Only the window for the deleted blueprint closes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34537 in the post.