Developer Notes

We do not have a way right now to know if an open asset editor would have a reference to that object.

Description

If multiple assets are open (blueprints, materials, particle system, etc.), deleting one of the assets from the content browser causes all other open asset windows to close.

Steps to Reproduce
  1. Open UE4 Editor
  2. Add 3 blueprints based on actor and open them in the blueprint editor
  3. Delete one of the blueprints from the content browser

Result:
The other two blueprint windows close when one is deleted

Expected:
Only the window for the deleted blueprint closes

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34537 in the post.

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By Design
ComponentTools
Affects Versions4.12.54.13
CreatedAug 11, 2016
ResolvedAug 11, 2016
UpdatedMay 2, 2018