Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other variables within structs do not seem to lose any connections upon re-opening the editor.
Regression (yes) issue (does not) occur in 4.12.5
Results
Connection is lost
Expected
Float within struct is connected to created node.
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.13 |
| Target Fix | 4.13 |
| Created | Aug 11, 2016 |
|---|---|
| Resolved | Aug 11, 2016 |
| Updated | Apr 27, 2018 |