Developer Notes

This isn't a bug and was reported falsely. You need to enable collision on the specific LOD that your are using for this to work.

Description

When choosing LODs for per-poly collision the static mesh stops blocking actors in the level. I tested this on 4.13 preview 1 and it is still an issue. I used the 3dsMax workflow for this process https://forums.unrealengine.com/showthread.php?56777-Photons-Be-Free-Mini-tutorials-and-other-curiosities&p=227697&viewfull=1#post227697

Steps to Reproduce
  1. Open blank project
  2. Import static mesh with LODs (you can use attachment) (also see screenshot for import settings used)
  3. In the static mesh settings set the collision to Complex as Simple
  4. Then "LOD for Collision" set to 1
  5. Drag asset into level and fly into it

RESULT
The mesh no longer has collision

EXPECTED
The mesh uses LOD1 for per-poly collision

Have Comments or More Details?

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Cannot Reproduce
ComponentUE - Simulation - Physics
Affects Versions4.12.54.13
Target Fix4.13
CreatedAug 11, 2016
ResolvedAug 12, 2016
UpdatedApr 27, 2018