This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When defining an FQuat variable in code, any name given to the variable will be replaced by the name "Rotation" in the editor.
Workaround:
Using FRotator instead of FQuat gives the correct variable names in the editor
UPROPERTY(Category = IK, VisibleAnywhere, BlueprintReadWrite) FQuat Something; UPROPERTY(Category = IK, VisibleAnywhere, BlueprintReadWrite) FQuat Completely; UPROPERTY(Category = IK, VisibleAnywhere, BlueprintReadWrite) FQuat Random;
Result:
Variables in Details panel are named "Rotation"
Expected:
Names in details matches names given in code
Head over to the existing Questions & Answers thread and let us know what's up.