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When defining an FQuat variable in code, any name given to the variable will be replaced by the name "Rotation" in the editor.
Workaround:
Using FRotator instead of FQuat gives the correct variable names in the editor
UPROPERTY(Category = IK, VisibleAnywhere, BlueprintReadWrite) FQuat Something; UPROPERTY(Category = IK, VisibleAnywhere, BlueprintReadWrite) FQuat Completely; UPROPERTY(Category = IK, VisibleAnywhere, BlueprintReadWrite) FQuat Random;
Result:
Variables in Details panel are named "Rotation"
Expected:
Names in details matches names given in code
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