When game is built with Nativize Blueprint and the client who is connected to a host tries to server travel along with the host, a assert is hit.
[/Script/Engine.GameEngine] +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") [OnlineSubsystem] DefaultPlatformService=Steam [OnlineSubsystemSteam] bEnabled=true SteamDevAppId=480 [/Script/OnlineSubsystemSteam.SteamNetDriver] NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
RESULT:
Client hit assert when trying to use server travel:
check(Ret != EBrowseReturnVal::Pending); // server travel should never create a pending net game
UnrealEngine.cpp : Line 9052
EXPECTED:
Client is able to server travel to host
Head over to the existing AnswerHub thread and let us know what's up.
4 |
Component | Networking |
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Affects Versions | 4.12.5 |
Created | Aug 11, 2016 |
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Resolved | Feb 17, 2017 |
Updated | Apr 27, 2018 |