This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When game is built with Nativize Blueprint and the client who is connected to a host tries to server travel along with the host, a assert is hit.
Client hit assert when trying to use server travel:
Client is able to server travel to host
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