The Blueprint Profiler's "Filter to Graph" option does not filter the nodes for additional graphs or function/macro graphs. The only time the option appears to filter properly is when looking at the Construction Script.
Result: The profiler tree window does not update to only show nodes within the current graph. Nodes from the Event graph are still shown.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34576 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14 |
Created | Aug 11, 2016 |
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Resolved | Nov 7, 2017 |
Updated | Jul 14, 2021 |