Changing a project's Mac game icon does not persist through Mac development packages of the project. However, Shipping packages will show the correct icon.
This only occurs on Mac. This was not reproducible on Windows.
Regression: Yes
Broken: 3084973
Works: 4.12.5 3039270 (Can regress further upon request)
Result: The .app's icon is the default Unreal icon instead of the icon set in the project settings
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34581 in the post.
0 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 11, 2016 |
---|---|
Resolved | Aug 12, 2016 |
Updated | Apr 27, 2018 |