Description

When a project is first created following the Setting up UE4 to work with SteamVR docs, the Vive camera works correctly and will display at the correct height. However, if at any point during development, we run the Reset Orientation and Position node on the Player Pawn, the VR camera will forever be at floor-height.

Reparent the camera component in VR_Pawn to the root component instead of the sub-scene component seems to fix the issue.

Steps to Reproduce
  1. Use the project setup described here in Setting up UE4 to work with SteamVR
  2. Play in VR and notice the camera is at normal height
  3. Add the following nodes to the level blueprint
    • [Image Removed]
  4. Play again and notice the camera is in the floor
    • Fixing requires restarting UE4
  5. Reparent the camera component in VR_Pawn to the root component and play again
    • Notice camera is no longer in the floor

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-34588 in the post.

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Non-Issue
ComponentVirtual Reality
Affects Versions4.114.12.54.13
Target Fix4.14
Release Commit3159180
CreatedAug 12, 2016
ResolvedAug 16, 2016
UpdatedSep 16, 2019