Console appears to be offset when using the Vive (both eyes do not line up). This causes the console to look out of focus.
Expected: The console would line up in each eye so that there is no doubling effect
Result: The console appears to double do to the positions not lining up for each eye
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - XR |
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Affects Versions | 4.12.5 |
Target Fix | 4.13 |
Created | Aug 12, 2016 |
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Resolved | Aug 12, 2016 |
Updated | Sep 16, 2019 |