Project fails to launch onto windows and mac
CRC client only comes up for mac
Result: Launch on fails (Crash on Mac)
Expected: Game launches
Assertion failed: false [Link Removed] [Line: 4326]
KERNELBASE.dll
UE4Game.exe!FOutputDeviceWindowsError::Serialize()
UE4Game.exe!FOutputDevice::Logf__VA()
UE4Game.exe!FDebug::AssertFailed()
UE4Game.exe!FLinkerLoad::IndexToObject()
UE4Game.exe!FLinkerLoad::operator<<()
UE4Game.exe!operator<<()
UE4Game.exe!ULevel::Serialize()
UE4Game.exe!FLinkerLoad::Preload()
UE4Game.exe!EndLoad()
UE4Game.exe!LoadPackageInternal()
UE4Game.exe!LoadPackageInternal()
UE4Game.exe!UEngine::LoadMap()
UE4Game.exe!UEngine::Browse()
UE4Game.exe!UGameInstance::StartGameInstance()
UE4Game.exe!FEngineLoop::Init()
UE4Game.exe!GuardedMain()
UE4Game.exe!GuardedMainWrapper()
UE4Game.exe!WinMain()
UE4Game.exe!__scrt_common_main_seh()
kernel32.dll
ntdll.dll
ntdll.dll
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
UEFN CRASHING WHEN LAUNCHING SESSION
my UEFN wont lunch it say Failed to open descriptor file ../../../FortniteGame/FortniteGame.uproject
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34606 in the post.
0 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 12, 2016 |
---|---|
Resolved | Aug 12, 2016 |
Updated | Apr 27, 2018 |