Project fails to launch onto windows and mac
CRC client only comes up for mac
Result: Launch on fails (Crash on Mac)
Expected: Game launches
Assertion failed: false [Link Removed] [Line: 4326]
KERNELBASE.dll
UE4Game.exe!FOutputDeviceWindowsError::Serialize()
UE4Game.exe!FOutputDevice::Logf__VA()
UE4Game.exe!FDebug::AssertFailed()
UE4Game.exe!FLinkerLoad::IndexToObject()
UE4Game.exe!FLinkerLoad::operator<<()
UE4Game.exe!operator<<()
UE4Game.exe!ULevel::Serialize()
UE4Game.exe!FLinkerLoad::Preload()
UE4Game.exe!EndLoad()
UE4Game.exe!LoadPackageInternal()
UE4Game.exe!LoadPackageInternal()
UE4Game.exe!UEngine::LoadMap()
UE4Game.exe!UEngine::Browse()
UE4Game.exe!UGameInstance::StartGameInstance()
UE4Game.exe!FEngineLoop::Init()
UE4Game.exe!GuardedMain()
UE4Game.exe!GuardedMainWrapper()
UE4Game.exe!WinMain()
UE4Game.exe!__scrt_common_main_seh()
kernel32.dll
ntdll.dll
ntdll.dll
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34606 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 12, 2016 |
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Resolved | Aug 12, 2016 |
Updated | Apr 27, 2018 |