When a new BSP is created, modifications are made to the level's default brush. These changes affect how volumes are placed, with different BSPs causing different behavior in volume placement.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34616 in the post.
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Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 4.13, 4.14 |
Created | Aug 12, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |