Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames.
This seems to only occur if Frame Start is set to a value other than 0.
RESULT:
Crash.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Release\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 833] Array index out of bounds: -13 from an array of size 4 UE4Editor_AlembicLibrary!FAbcMeshDataImportRunnable::Run() abcmeshdataimportrunnable.cpp:119 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34637 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 12, 2016 |
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Resolved | Aug 14, 2016 |
Updated | Apr 27, 2018 |