Description

When teleporting in the HMD Locomotion map, the player is able to teleport halfway through walls and objects. The teleport circle does not have a "Buffer" to prevent it from going into the BSP's around the area similar to the one for the MotionControllers map, which prevents this.

Steps to Reproduce
  1. Open Ue4Editor.exe
  2. Create a new blueprint VR template
  3. Open the HMD Locomotion map
  4. Play in VR-Preview
  5. Teleport to a nearby wall

Expected Result: The player should be right beside the wall

Outcome: The player is able to teleport half-into the wall, resulting in clipping

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34683 in the post.

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Fixed
ComponentDocs - Samples
Affects Versions4.13
Target Fix4.13
Fix Commit3093613
Main Commit3109685
Release Commit3096364
CreatedAug 15, 2016
ResolvedAug 18, 2016
UpdatedSep 16, 2019