When teleporting in the HMD Locomotion map, the player is able to teleport halfway through walls and objects. The teleport circle does not have a "Buffer" to prevent it from going into the BSP's around the area similar to the one for the MotionControllers map, which prevents this.
Expected Result: The player should be right beside the wall
Outcome: The player is able to teleport half-into the wall, resulting in clipping
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34683 in the post.