Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Reported via UDN

Steps to Reproduce
  • Create a new test level with a spotlight affecting lighting only channel 1
  • Add a movable cube primitive with only lighting channel 0 enabled
  • Force tiled deferred lighting to be on via the console with r.TiledDeferredShading.MinimumCount 0

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.12
CreatedAug 15, 2016
ResolvedAug 18, 2021
UpdatedSep 19, 2021