Other engine features requiring HZB data (such as per-instance GPU LOD selection occlusion culling or light grid culling) are also impacted regardless of whether r.HZBOcclusion is enabled.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-347065 in the post.
| 1 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 5.7 |
| Target Fix | 5.8 |
| Created | Oct 2, 2025 |
|---|---|
| Updated | Dec 1, 2025 |