When SlateApplication is routing a pointer up event, it should check bIsDragDropping and call the widget's OnDrop function. Currently, we check for touch events and call OnTouchEnded without checking if we're dragging.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does Character rotate in the current position in the blueprint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34709 in the post.
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Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Created | Aug 15, 2016 |
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Resolved | Aug 15, 2016 |
Updated | May 2, 2018 |