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In CCP's talk on making Gunjack for GearVR, they reference being able to control the draw order of elements in their scene.
I couldn't find any such settings on meshes or materials. Is this an exposed feature in the engine or something that involves tweaking the mobile renderer.
I see TStaticMeshDrawList::SortFrontToBack in 4.12 (which we are using). Do you know if there is a way to make sure the Skybox is drawn first? Since the camera is inside of it, it may not always sort correctly.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
LineTrace dint work in Multiplayer?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34718 in the post.
9 |
Component | UE - Graphics Features |
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Created | Aug 15, 2016 |
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Resolved | May 30, 2019 |
Updated | Sep 16, 2019 |