Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

In CCP's talk on making Gunjack for GearVR, they reference being able to control the draw order of elements in their scene.

I couldn't find any such settings on meshes or materials. Is this an exposed feature in the engine or something that involves tweaking the mobile renderer.

I see TStaticMeshDrawList::SortFrontToBack in 4.12 (which we are using). Do you know if there is a way to make sure the Skybox is drawn first? Since the camera is inside of it, it may not always sort correctly.

Community References

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Won't Fix
CreatedAug 15, 2016
ResolvedMay 30, 2019
UpdatedSep 16, 2019